Notes
Slide Show
Outline
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Ender’s Game—School, Lies, and Videogames
  • By Michelle Page, UMM
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Subject and Grade Level:
  • Grade 10 General English


  • Heterogeneous class with some special needs students, some gifted students
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Essential and Unit Questions
  • Essential Question:


  • Does the end ever justify the means?



  • Unit Questions:


  • Is violence ever productive?


  • Is deception ever justified?


  • What are the qualities of a good leader?


  • How do competing philosophies sometimes work together?


  • How do people deal with loneliness?
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State Standards Addressed:
  • I.B.5. Summarize and paraphrase main idea and supporting details.
  • I.B.7. Make inferences and draw conclusions based on explicit and implied information from texts.
  • I.B.9. Synthesize information from multiple selections in order to draw conclusions, make predictions, and form interpretations.
  • I.D.1. Read, analyze and evaluate traditional, classical and contemporary works of literary merit from American literature.
  • I.D.15. Read from and respond to a variety of fiction, poetic and nonfiction texts of increasing complexity for personal enjoyment.
  • III.A.2. Deliver a speech in a logical manner using grammatically correct language, including vocabulary appropriate to the topic, audience and purpose.
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Learning Objectives and Activities:
  • Using examples from real life and from the novel, students will deliver a speech wherein they give a personalized response to one of the following questions:  “Is violence ever productive?” or “Is deception ever justified?”
  • Students will deliver an aesthetic response to the novel Ender’s Game.
  • After reading the novel Ender’s Game, students will author a paper analyzing the main themes of the novel by comparing key themes to today’s American government.
  • Students will identify key elements of science fiction and identify at least one way in which Ender’s Game is typical and one way in which it is atypical.